Working Outline for NCGS Conference:ncgs-2015-logo-vertical-227



Plato’s Allegory of the Cave Vs. the Evolution of Computer Assisted Education


If a Virtual Reality Tree Falls in the Woods, Does It Make A Sound?




1.  My experience as a student and educator with Computer Technology (Plato’s Cave to present)


Visual Thinking, DESIGN, and Making


1.  Visual Thinking- Rudolf Arnheim

“These stages of development are displayed in their purest, most complete form in the artwork of children.”

[ p. 162, Art and Visual Perception, by Rudolf Arnheim, University of California Press, 2004, ISBN: 0520243838, 9780520243835]

    1. Issue 2 Mapping Conversations Spring 2001  The Intelligence of Vision: An Interview with Rudolf ArnheimUta Grundmann and Rudolf Arnheim


2.  DESIGN - Tim Brown and IDEO “Design Thinking”


3. The Importance of Making : Sir Ken Robinson

1280px-Hackerspace_billboard"Hackerspace billboard" by Dave Jenson - We're working on it!. Licensed under CC BY-SA 2.0 via Wikimedia Commons -


3-D Wire Frame Constructions in 1977??


Perhaps your first view of a 3-D Wireframe Graphic was in Star Wars?  In 1977 Larry Cuba worked with computers on the University of Illinois campus to create the death star graphic featured in Star Wars. Here is a link to a PBS documentary about the making of that portion of the film: 

Meanwhile, back in my computer classroom we were using the Commodore PET and the Radio Shack TRS80 to run and learn BASIC programming.


3-D Graphics in the Movies in 1998

bugs life

Interesting story, a Computer Graphics student of mine, David Hardin, went to see “A Bug’s Life” with an Art Class on a field trip in 1998 and became inspired to study 3-D effects at the College for Creative Studies in Detroit after High School.  At CCS, he learned Maya and put together a portfolio of animations.  He sent his work to Sony and was hired after graduation to work on Sony’s first animated motion picture “Open Season”.  Here is a link to a video of David talking about his experience working in 3-D movies:  


Getting Excited About 3-D Printing



Our Goals:  Share Resources, Teach to Common Goals, Be True to Our Curricula




  1. 3-D Printing in 8th Grade Art and Science
    • The Efficiency of Collaboration with Science Class
      • Utilizing Resources in the Community
    • The Layout and Follow Through of Activities
      • December 9, ”A” Art- CAM Furniture Collection
      • December 8, ”B” Art- CAM Furniture Collection
      • December 5, ”A and B” Art- Stephen Shock, CCS Product Design
      • December 10, Science- CIS 3-D Design and Printing
      • December 10, A and B Art- CAM Furniture Workshop
      • December 11-19, Art and Science Students in Computer Lab with Tinkercad
    • Publicizing and Communication






      Summation and Wrap Up

a.  In terms of introducing 3-D printing into the fabric of our school how did everything work?  Were there any problems with the student learning curves?  Did students see this work as relevant?  How did other teachers react?  What do we do moving forward into next year?




Installed Software for 3-D Design

  1. DAZ 3-D (formerly Bryce 3-D)
  2. Blender
  3. Maya
  4. SketchUp (formerly Google SketchUp)

Cloud-Based Software for 3-D Design

  1. TinkerCad (owned by Autodesk)  We used TinkerCad this year.  We remain flexible and open to changes on this score and are always trying new things.  (Next year I may use SketchUP and do an Architecture Unit with the 7th grade.)
  2. See other options here:


NCGS 2015

Mr. Thies uses this web site to organize information for Art.  Student specific information will be occasionally showcased on Mr. Thies’ CranNet pages.

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